PrinciplesOfProductDevelopmentFlow.UsingFastFeedback

Back

> Focus control on project and process parameters with the highest economic influence
 * FF1:    The Principle of Maximum Economic Influence **

> Control parameters that are both influential and efficient
 * FF2:    The Principle of Efficient Control **

> Select control variables that predict future system behavior
 * FF3:    The Principle of Leading Indicators **

> Set tripwires at points of equal economic impact
 * FF4:    The Principle of Balanced Set Points **

> Know when to pursue a dynamic goal
 * FF5:    The Moving Target Principle **

> Exploit unplanned economic opportunities
 * FF6:    The Exploitation Principle **

> Fast feedback enables smaller queues
 * FF7:    The Queue Reduction Principle of Feedback **

> Use fast feedback to make learning faster and more efficient
 * FF8:    The Fast-Learning Principle **

> What gets measures may not get done
 * FF9:    The Principle of Useless Measurement **

> We don't need long planning horizons when we have a short turning radius
 * FF10:    The First Agility Principle **

> Small batches yield fast feedback
 * FF11:    The Batch Size Principle of Feedback **

> To detect a smaller signal, reduce the noise
 * FF12:    The Signal to Noise Principle **

> Control the economic logic behind a decision, no the entire decision
 * FF13:    The Second Decision Rule Principle **

> Whenever possible, make feedback local
 * FF14:    The Locality Principle of Feedback **

> Have a clear, predetermined relief valve
 * FF15:    The Relief Valve Principle **

> Embed fast control loops inside slow control loops
 * FF16:    The Principle of Multiple Control Loops **

> Keep deviations within the control range
 * FF17:    The Principle of Controlled Excursions **

> Provide advance notice of heavy arrival rates to minimize queues
 * FF18:    The Feedforward Principle **

> Colocation improves almost all aspects of communication
 * FF19:    The Principle of Colocation **

> Fast feedback ives a sense of control
 * FF20:    The Empowerment Principle of Feedback **

> Large queues make it hard to create urgency
 * FF21:    The Hurry-Up-and-Wait Principle **

> The human element tends to amplify large excursions
 * FF22:    The Amplification Principle **

> To align behaviors, reward people for the work of others
 * FF23:    The Principle of Overlapping Measurement **

> Time counts more than money
 * FF24:    The Attention Principle**

Back