FF1:    The Principle of Maximum Economic Influence
  • Focus control on project and process parameters with the highest economic influence

FF2:    The Principle of Efficient Control
  • Control parameters that are both influential and efficient

FF3:    The Principle of Leading Indicators
  • Select control variables that predict future system behavior

FF4:    The Principle of Balanced Set Points
  • Set tripwires at points of equal economic impact

FF5:    The Moving Target Principle
  • Know when to pursue a dynamic goal

FF6:    The Exploitation Principle
  • Exploit unplanned economic opportunities

FF7:    The Queue Reduction Principle of Feedback
  • Fast feedback enables smaller queues

FF8:    The Fast-Learning Principle
  • Use fast feedback to make learning faster and more efficient

FF9:    The Principle of Useless Measurement
  • What gets measures may not get done

FF10:    The First Agility Principle
  • We don't need long planning horizons when we have a short turning radius

FF11:    The Batch Size Principle of Feedback
  • Small batches yield fast feedback

FF12:    The Signal to Noise Principle
  • To detect a smaller signal, reduce the noise

FF13:    The Second Decision Rule Principle
  • Control the economic logic behind a decision, no the entire decision

FF14:    The Locality Principle of Feedback
  • Whenever possible, make feedback local

FF15:    The Relief Valve Principle
  • Have a clear, predetermined relief valve

FF16:    The Principle of Multiple Control Loops
  • Embed fast control loops inside slow control loops

FF17:    The Principle of Controlled Excursions
  • Keep deviations within the control range

FF18:    The Feedforward Principle
  • Provide advance notice of heavy arrival rates to minimize queues

FF19:    The Principle of Colocation
  • Colocation improves almost all aspects of communication

FF20:    The Empowerment Principle of Feedback
  • Fast feedback ives a sense of control

FF21:    The Hurry-Up-and-Wait Principle
  • Large queues make it hard to create urgency

FF22:    The Amplification Principle
  • The human element tends to amplify large excursions

FF23:    The Principle of Overlapping Measurement
  • To align behaviors, reward people for the work of others

FF24:    The Attention Principle
  • Time counts more than money